Level Design Lobby - Ep14: Zelda's Level Design Leading the Player
Level Design Lobby - A podcast by Max Pears - Marți
Welcome back to the second part of my breakdown of Legend of Zelda - Breath of the Wild. This episode I talk about how the designers at Nintendo, created their open world and how they used certain design techniques to encourage exploration for players. Please subscribe. ----- Presentation ----- http://www.4gamer.net/games/341/G034168/20170901120/ ----- Contact me ----- Twitter: twitter.com/MaxPears Website: www.maxpears.com/ Email: [email protected] ----- Platforms ----- iTunes: goo.gl/RDWSmX YouTube: goo.gl/2pdpjg SoundCloud: goo.gl/9pb4DW
