Nice Games Jam: "I’m Holding It for a Friend"
Nice Games Club - a gamedev podcast! - A podcast by Ellen, Stephen, and Mark - Joi
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We invite Joanna May into the clubhouse again in this supersized episode to design a game about stowing illicit goods into spacecraft as it's being built!(Note: Minor hiccup with the audio recording in the first 2 minutes, so Lydia is off mic briefly but it fixes itself.)Tangrams - WikipediaWe mention Dogpile!, a game we made in a previous game jam.Dogpile!PromptDesign a puzzle game about loading passengers and/or cargo into various spacecraft (or other transport).Game typeTabletop gamePlayer count4 or moreRulesThe ship is a pad of paper with outline of ship (legal pad sized)The interior is blank, what you draw is the interior spacesEach turn, the freighter captain draws the modulesFalse walls, freezers, to shape what you can put in thereThey have their own secret goalEach turn, the other players are smuggling things (they don’t know about what others are doing)ContrabandEach turn they can put one thing in there or move a thingMaybe you have to slide it only, you can’t pick it up after it’s been addedEach game has an ending determination and then also a scoring systemEveryone loses if ship gets caughtHidden role game?Freighter CaptainMakes the shipContraband smugglerTries to add the most of contraband as they canHonest workerWants to add the most of the goal as possibleInspectorWants to find the smuggler
