471 Episoade

  1. Tutorialization with Puzzles (with Luke Spierewka)

    Publicat: 01.11.2024
  2. "Please go vote." Runtime Asset Management; Double Jump vs. Dash

    Publicat: 24.10.2024
  3. Combat Design (with Timothy Staton-Davis)

    Publicat: 17.10.2024
  4. “That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes

    Publicat: 11.10.2024
  5. "Numbers go up." Scoring 101; Turning off the Gamedev Brain

    Publicat: 03.10.2024
  6. Optimization (with Jarryd Huntley)

    Publicat: 26.09.2024
  7. "It's hard how my mind works." Audio Middleware; Psychic Distance

    Publicat: 19.09.2024
  8. Nice Thinking: "Player Personas"

    Publicat: 12.09.2024
  9. The Duluth Basement Session

    Publicat: 06.09.2024
  10. "Apply your context, thusly." Instructions; Cynicism

    Publicat: 29.08.2024
  11. "The lensing effect of the window." Theming vs. Aesthetics; Parries

    Publicat: 22.08.2024
  12. Accessibility (with Dave McKee)

    Publicat: 15.08.2024
  13. "Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits

    Publicat: 09.08.2024
  14. Physics 101 (with Scott Lembcke)

    Publicat: 01.08.2024
  15. "Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

    Publicat: 25.07.2024
  16. Nice Games Jam: "The Bike Boom"

    Publicat: 18.07.2024
  17. "Ellen's going to be so mad!" Creative Direction; Time Management

    Publicat: 12.07.2024
  18. The Intersection of Puzzle and Story (with Ron Gilbert)

    Publicat: 05.07.2024
  19. "The super-powerful beam or whatever." Code Libraries; Game Overs

    Publicat: 27.06.2024
  20. Game Production (with Ryan Adams)

    Publicat: 20.06.2024

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The podcast where nice gamedevs talk gaming and game development. Nice!

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