Nice Games Club - a gamedev podcast!
A podcast by Ellen, Stephen, and Mark - Joi
471 Episoade
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Tutorialization with Puzzles (with Luke Spierewka)
Publicat: 01.11.2024 -
"Please go vote." Runtime Asset Management; Double Jump vs. Dash
Publicat: 24.10.2024 -
Combat Design (with Timothy Staton-Davis)
Publicat: 17.10.2024 -
“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes
Publicat: 11.10.2024 -
"Numbers go up." Scoring 101; Turning off the Gamedev Brain
Publicat: 03.10.2024 -
Optimization (with Jarryd Huntley)
Publicat: 26.09.2024 -
"It's hard how my mind works." Audio Middleware; Psychic Distance
Publicat: 19.09.2024 -
Nice Thinking: "Player Personas"
Publicat: 12.09.2024 -
The Duluth Basement Session
Publicat: 06.09.2024 -
"Apply your context, thusly." Instructions; Cynicism
Publicat: 29.08.2024 -
"The lensing effect of the window." Theming vs. Aesthetics; Parries
Publicat: 22.08.2024 -
Accessibility (with Dave McKee)
Publicat: 15.08.2024 -
"Imagine it's running on a potato." Targeting Multiple Platforms; Spirit Island Spirits
Publicat: 09.08.2024 -
Physics 101 (with Scott Lembcke)
Publicat: 01.08.2024 -
"Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics
Publicat: 25.07.2024 -
Nice Games Jam: "The Bike Boom"
Publicat: 18.07.2024 -
"Ellen's going to be so mad!" Creative Direction; Time Management
Publicat: 12.07.2024 -
The Intersection of Puzzle and Story (with Ron Gilbert)
Publicat: 05.07.2024 -
"The super-powerful beam or whatever." Code Libraries; Game Overs
Publicat: 27.06.2024 -
Game Production (with Ryan Adams)
Publicat: 20.06.2024
The podcast where nice gamedevs talk gaming and game development. Nice!
