96 Episoade

  1. The Game Takes Shape

    Publicat: 18.06.2025
  2. The Rules Tell a Story

    Publicat: 04.06.2025
  3. Epilogues in Games

    Publicat: 21.05.2025
  4. Balancing the Pendulum

    Publicat: 07.05.2025
  5. Now You're the Bad Guy

    Publicat: 23.04.2025
  6. Don’t Stop Making Art! (Feat. Joshua A.C. Newman)

    Publicat: 09.04.2025
  7. It’s My Playtest and I’ll Cry If I Want To

    Publicat: 26.03.2025
  8. Pacing

    Publicat: 12.03.2025
  9. Insights and Secrets

    Publicat: 26.02.2025
  10. Rewards and Prizes

    Publicat: 12.02.2025
  11. The Art of Perfect Art

    Publicat: 29.01.2025
  12. What Makes a Good Playtest?

    Publicat: 15.01.2025
  13. When Mechanics Don't Match

    Publicat: 25.12.2024
  14. Going Places! (or, Navigation Mechanics in Games)

    Publicat: 11.12.2024
  15. A Moment of Rest

    Publicat: 27.11.2024
  16. Finding Community Again

    Publicat: 13.11.2024
  17. Levels of Doneness

    Publicat: 29.10.2024
  18. Judging a Book by Its Cover

    Publicat: 16.10.2024
  19. The Ideas You'll Be Buried With

    Publicat: 02.10.2024
  20. Designing a Spooky Game (Part 4): Finally, the Playtest

    Publicat: 18.09.2024

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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