96 Episoade

  1. The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)

    Publicat: 04.09.2024
  2. Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride

    Publicat: 21.08.2024
  3. Designing a Spooky Game (Part 2): The Setting

    Publicat: 07.08.2024
  4. Designing a Spooky Game (Part 1): The Brainstorm

    Publicat: 25.07.2024
  5. The Founder Olympics

    Publicat: 27.06.2024
  6. Our Best Design Doc Ideas

    Publicat: 03.06.2024
  7. The Taste Talent Gap

    Publicat: 03.05.2024
  8. Adapting a Text

    Publicat: 11.04.2024
  9. Working around a Job

    Publicat: 20.03.2024
  10. Obsessions

    Publicat: 21.02.2024
  11. Better Never Than Late?

    Publicat: 11.01.2024
  12. Designing Alone, but Not Lonely

    Publicat: 18.12.2023
  13. Design Session: What Makes a Good Solo RPG?

    Publicat: 15.11.2023
  14. Will We Ever Finish Questlandia 2?

    Publicat: 24.10.2023
  15. The Liminal Spaces of Six Flags

    Publicat: 26.09.2023
  16. "People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)

    Publicat: 24.08.2023
  17. Old Sturbridge Village

    Publicat: 28.07.2023
  18. Founder Energy

    Publicat: 05.07.2023
  19. Fish People

    Publicat: 06.06.2023
  20. Focusing on Focus

    Publicat: 10.05.2023

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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