Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Miercuri
96 Episoade
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The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)
Publicat: 04.09.2024 -
Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride
Publicat: 21.08.2024 -
Designing a Spooky Game (Part 2): The Setting
Publicat: 07.08.2024 -
Designing a Spooky Game (Part 1): The Brainstorm
Publicat: 25.07.2024 -
The Founder Olympics
Publicat: 27.06.2024 -
Our Best Design Doc Ideas
Publicat: 03.06.2024 -
The Taste Talent Gap
Publicat: 03.05.2024 -
Adapting a Text
Publicat: 11.04.2024 -
Working around a Job
Publicat: 20.03.2024 -
Obsessions
Publicat: 21.02.2024 -
Better Never Than Late?
Publicat: 11.01.2024 -
Designing Alone, but Not Lonely
Publicat: 18.12.2023 -
Design Session: What Makes a Good Solo RPG?
Publicat: 15.11.2023 -
Will We Ever Finish Questlandia 2?
Publicat: 24.10.2023 -
The Liminal Spaces of Six Flags
Publicat: 26.09.2023 -
"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)
Publicat: 24.08.2023 -
Old Sturbridge Village
Publicat: 28.07.2023 -
Founder Energy
Publicat: 05.07.2023 -
Fish People
Publicat: 06.06.2023 -
Focusing on Focus
Publicat: 10.05.2023
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
