Design Doc
A podcast by Hannah Shaffer and Evan Rowland - Miercuri
96 Episoade
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The Game Takes Shape
Publicat: 18.06.2025 -
The Rules Tell a Story
Publicat: 04.06.2025 -
Epilogues in Games
Publicat: 21.05.2025 -
Balancing the Pendulum
Publicat: 07.05.2025 -
Now You're the Bad Guy
Publicat: 23.04.2025 -
Don’t Stop Making Art! (Feat. Joshua A.C. Newman)
Publicat: 09.04.2025 -
It’s My Playtest and I’ll Cry If I Want To
Publicat: 26.03.2025 -
Pacing
Publicat: 12.03.2025 -
Insights and Secrets
Publicat: 26.02.2025 -
Rewards and Prizes
Publicat: 12.02.2025 -
The Art of Perfect Art
Publicat: 29.01.2025 -
What Makes a Good Playtest?
Publicat: 15.01.2025 -
When Mechanics Don't Match
Publicat: 25.12.2024 -
Going Places! (or, Navigation Mechanics in Games)
Publicat: 11.12.2024 -
A Moment of Rest
Publicat: 27.11.2024 -
Finding Community Again
Publicat: 13.11.2024 -
Levels of Doneness
Publicat: 29.10.2024 -
Judging a Book by Its Cover
Publicat: 16.10.2024 -
The Ideas You'll Be Buried With
Publicat: 02.10.2024 -
Designing a Spooky Game (Part 4): Finally, the Playtest
Publicat: 18.09.2024
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
