Furidashi Game Design Academy
A podcast by Nicholas Theisen - Joi
147 Episoade
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93. Same As It Ever Was - Year End Special Pt. 1
Publicat: 28.11.2022 -
UNLOCKED! 41. Furidashi Behind the Scenes
Publicat: 21.11.2022 -
92. Ludonarrative Harmony?
Publicat: 14.11.2022 -
91. VR Failing
Publicat: 07.11.2022 -
90. Subjective Progression
Publicat: 31.10.2022 -
89. Accessing Super Smash Bros.
Publicat: 24.10.2022 -
88. Combat Encounters
Publicat: 17.10.2022 -
87. Combat as Narrative
Publicat: 10.10.2022 -
86. Learning Thru Immersion
Publicat: 03.10.2022 -
85. The Immersion Spectrum
Publicat: 26.09.2022 -
84. Hard and Soft World Building
Publicat: 19.09.2022 -
83. World Building in Game Design
Publicat: 12.09.2022 -
82. Progression Is [Not] Narrative (Teaser)
Publicat: 05.09.2022 -
81. Player Narrative vs. Game Narrative
Publicat: 29.08.2022 -
80. Storytelling Through Gameplay (Teaser)
Publicat: 22.08.2022 -
79. The ”What” of Video Game Storytelling
Publicat: 15.08.2022 -
78. Narrative vs. Progression (Teaser)
Publicat: 08.08.2022 -
77. Narrative Delivery in Video Games
Publicat: 01.08.2022 -
76. MDA: Games As Commodities? (Teaser)
Publicat: 25.07.2022 -
75. Mechanics, Dynamics, Aesthetics
Publicat: 18.07.2022
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.
